Version | Tracks | 舞舞 (FSD) | 神 (AP) | 将 (SSS) | 極 (FC) |
|---|---|---|---|---|---|
真maimai/maimai PLUS | 344 | … | … | … | … |
超GreeN | 228 | … | … | … | … |
檄GreeN PLUS | 196 | … | … | … | … |
橙ORANGE | 120 | … | … | … | … |
暁ORANGE PLUS | 112 | … | … | … | … |
桃PiNK | 136 | … | … | … | … |
櫻PiNK PLUS | 132 | … | … | … | … |
紫MURASAKi | 168 | … | … | … | … |
菫MURASAKi PLUS | 160 | … | … | … | … |
白MiLK | 176 | … | … | … | … |
雪MiLK PLUS | 168 | … | … | … | … |
輝FiNALE | 184 | … | … | … | … |
舞~FiNALE (STD) | 2198 | … | … | … | … |
熊DX | 300 | … | … | … | … |
華DX PLUS | 220 | … | … | … | … |
爽Splash | 240 | … | … | … | … |
煌Splash PLUS | 256 | … | … | … | … |
宙UNiVERSE | 260 | … | … | … | … |
星UNiVERSE PLUS | 252 | … | … | … | … |
祭FESTiVAL | 320 | … | … | … | … |
祝FESTiVAL PLUS | 296 | … | … | … | … |
双BUDDiES | 272 | … | … | … | … |
宴BUDDiES PLUS | 280 | … | … | … | … |
鏡PRiSM | 284 | … | … | … | … |
彩PRiSM PLUS | 316 | … | … | … | … |
Plate difficulty estimates the expected play count to clear a plate, adjusted from the FC/SSS/AP achievement rate in the selected rating bucket.
It mainly reflects how hard the charts are, and less how many charts the plate contains.
First, raise the data point to the power to estimate the per-play FC/SSS/AP probability ( is for SSS/FC/AP plates and a steeper for FSD, which needs both players in a matching session to clear ≥ FC+ at once). The aggregated data is not the success rate of a single play, but the share computed from each user's best record in the rating bucket. Take the reciprocal to estimate the play count . To downweight how much the chart count contributes to the total difficulty, we then subtract .
Lower-level charts also tend to inflate the play count for players who simply haven't played them recently, so we multiply by a per-level correction:
Finally, the per-chart values are summed across the plate; we shift the result so the final difficulty roughly falls between and for readability:
Songs with blurred decimal places in their difficulty constants are those without known constants in the current version. These values are estimates based on displayed difficulty levels and constants from previous versions, and may not be accurate. The constants are sourced from the maimai譜面定数ちほー and 新・CYCLES FUNの寝言 projects. Some unknown constants are calculated by us based on user data.
This site is a fan-made website created for tracking and recording personal performance in maimai DX. All game-related content used on the site is copyrighted by SEGA and their respective owners.